Doom: The Dark Ages review: ripping and tearing is still satisfying, but the Slayer’s scaled back moveset holds it back from greatness

Doom: The Dark Ages review: ripping and tearing is still satisfying, but the Slayer’s scaled back moveset holds it back from greatness

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Id Software’s Doom series made a hell of a comeback in Doom (2016) with one of the best FPS campaigns of all time. This was followed up by 2020’s Doom Eternal, which turned every element of the series to an extreme level with a faster pace, enhanced weapons, and some of the most satisfying movement in any shooter; it was Doom by way of Devil May Cry. However, rather than go even more extreme, Doom: The Dark Ages takes on a medieval theme where instead of a Formula One killing machine, you’re a tank.

Review info

Platform reviewed: PS5
Available on: PS5, PC, Xbox Series X, Xbox Series S
Release date: May 15, 2025 (early access May 13

The Slayer (or, to give him his full name, Doom Slayer) is far slower than usual; there’s a sprint button as opposed to him just being naturally fast, and there’s nary a double jump or dash in sight. You’re heavy, you’re bulky, and you’re blocking all manner of attacks.

A shield is introduced very early on in Doom: The Dark Ages. Enemies will throw out attacks that glow green, meaning they can be parried, which you will soon realise is the central mechanic of the game.

Doom: The Dark Ages.

(Image credit: Bethesda)

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