As is tradition, Google has already shown off at least one of its new Pixel phones before it’s announced. The front page of the Google Store currently features a short video teasing one of the Pixel 10 smartphones the company is announcing on August 20.
If you take the webpage literally, then Google’s video is showing off the base Pixel 10, which has a similar look to the Pixel 9, with some key differences. Those include a new grayish-blue finish, a tweaked back design that makes the back of the phone looks like it’s rising out of the frame and an additional camera. If you haven’t gotten to try a Pixel 9, last year’s phone only had wide and ultrawide cameras, with the telephoto lens exclusive to the Pixel 9 Pro models. Leaks suggest Google is giving all of its phones telephoto cameras in 2025, though it’s still possible the phone in the video is a Pixel 10 Pro.
There’s not much to glean from the video beyond that. Some of that could be because of the more modest approach Google is rumored to be taking with its new phones, focusing on technical improvements — like a new Tensor chip — rather than radical new designs.
Google runs a leaky ship when it comes to hardware, with most of its new products reported on well in advance of the company actually announcing them. In recent years, Google has seemingly embraced that, teasing the Pixel 9 lineup ahead of launch last year, and revealing the Pixel 7 months before it was announced in October 2022.
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Review information
Platform reviewed: Nintendo Switch 2 Available on: Nintendo Switch 2 Release date: June 5, 2025
Even though I didn’t love anti-grav racer Fast Fusion as much as I wanted to, I still think you should absolutely buy it. Its $14.99 / £13.49 price tag on the Nintendo eShop is quite frankly a steal, and a very fair price considering what you’re getting from this Switch 2 launch game. There’s not a metric ton of content here, and it is an experience you can get the most out of in around 10-12 hours, but that low cost of entry is worth it for the presentation alone.
Fast Fusion is arguably the best-looking Nintendo Switch 2 launch game. It might not have the artful whimsy of Mario Kart World, but in terms of sheer graphical fidelity, developer Shin’en Multimedia has delivered in spades. To me, that comes as no surprise; I maintain that 2019’s The Touryst(also by Shin’en) is one of the most visually impressive games on modern hardware, and that’s definitely the case with Fast Fusion, too.
Another reason to buy the game is that its performance is basically bulletproof. Its Quality graphical setting, which I used for the majority of my play time in docked mode, holds 4K resolution at 60 frames per second (fps) at all times, even with some light ray-traced reflections enabled.
But even though Fast Fusion is certainly a looker, it unfortunately falls short as a racing game. While tracks look beautiful, they don’t offer much in terms of variety, usually boiling down to a handful of obstacles and one or two alternate shortcuts. AI drivers also employ an absurd amount of rubber-banding, sticking to your tail like glue even after an extended period of boosting.
I’m also not a fan of how the game handles progression, as unlocking new cups can require huge sums of currency. This has improved since launch, with patches increasing the amount of money you can earn in a championship, but you’ll still find yourself having to grind out an extra run or two just to have enough to unlock the next set of races.
Overall, Fast Fusion is a beautiful, ‘fun while it lasts’ racing game. A lack of online play definitely hurts its longevity, but given how cheap the game is at retail price, I can’t fault it too much for a lack of content, and I did have a decent time with it regardless. It’s certainly not one of the best Switch 2 games, but it’s hard to argue with the value on offer.
Double or nothing
(Image credit: Shin’en)
Fast Fusion is a futuristic, anti-gravity racer, inspired by subgenre legends like F-Zero and Wipeout. The goal is simple: enter a championship, drive faster than your opponents, get money for more vehicles and events, rinse and repeat.
Your vehicle is capable of boosting and jumping – the latter to avoid obstacles and grab boost tokens floating in the air. Said tokens fill up your boost meter, so collecting them throughout a race is imperative – especially as they also increase the amount of in-game currency you have.
The swap mechanic from Fast RMX also returns, which lets you change between blue and orange forms in order to make use of the same-colored boost pads littered throughout each track. Finally, boosting into an opponent who isn’t boosting will cause them to spin out, hampering their race and netting you some more tokens.
While content in Fast Fusion is light overall, there’s still a decent amount of it to check out. The main championship mode features five cups of three races, split across three speed classes. Local multiplayer (including GameShare) and time attack modes are featured, too.
There’s also Super Hero Mode, which is an additional challenge mode that mimics the F-Zero series’ style of play. Here, your boost gauge is also your health bar, and crashing or running out of health retires you from the race. It’s a pretty thrilling side mode and quite challenging, adding some much-needed replayability to Fast Fusion.
Two become one
(Image credit: Shin’en)
Easily my favorite part of Fast Fusion is its titular fusion mechanic. By accessing the Fusion Shop from the main menu, you can not only unlock new vehicles with currency, but also choose two to fuse together into one super-powered machine.
Every combination is accounted for, leading to an extremely impressive array of vehicles. They all have unique looks, liveries, and name amalgamation depending on your chosen two. Not all are made equal, though; the game will let you know how powerful the fusion is on a grading system. For example, a lower rank ‘C’ fusion will have worse stats, but cost less to fuse. Meanwhile, an ‘A+’ beast can get close to maxing out in performance, but will naturally cost more.
Best bit
(Image credit: Shin’en)
I love the titular ‘fusion’ mechanic in Fast Fusion. Combining two vehicles into one for a more powerful craft, it’s always interesting to see the results. Especially when it’s an amalgamation of both crafts, complete with a livery change and a hybridized name. There’s loads to see here, and experimentation is practically necessary in order to beat the more challenging championship events.
You’ll need to rely on the fusion system when tackling the game’s hardest speed classes, too. Not only do AI drivers rarely make mistakes, but they have some of the most egregious rubber-banding I’ve seen in a racing game in quite some time. You can fully maximize a track, hit every shortcut, and spend most of your time boosting, and you’ll still get at least two AI drivers zooming past you on the final lap.
And as I mentioned earlier, racing in general, despite being a futuristic anti-grav racer, feels disappointingly grounded. Vehicles are extremely grippy, and hitting a wall has practically no negative impact. Track design also plays it rather safe – there’s very little in the way of demanding corners like hairpins, meaning braking and tilting rarely get used outside of the final speed class. It’s a far cry from Wipeout or F-Zero GX, where you often really have to wrestle your machine around corners and you are heavily punished for colliding with walls.
Should you play Fast Fusion?
Play it if…
Don’t play it if…
Accessibility
There isn’t much in the way of accessibility settings in Fast Fusion. You can fully rebind controls in the options menu to suit your preferences, as well as enable tilt controls via gyro aiming should you prefer. However, don’t expect anything in the way of colorblind settings or other visual options.
How I reviewed Fast Fusion
I played 10 hours of Fast Fusion on Nintendo Switch 2, clearing all Grand Prix and Super Hero Mode content across the three speed classes, while also unlocking most vehicles and playing around a good bit with the fusion system.
I primarily played the game in ‘Quality’ mode, which offers 4K 60fps performance while docked, as well as some basic ray-traced reflections. I also tried out the ‘Ultra Quality’ mode, which increases fidelity further at the cost of a 30fps frame rate. While this mode does look utterly stunning, I much preferred the smoother performances offered by other graphics modes.
For gameplay, my gamepad of choice was the Nintendo Switch 2 Pro Controller, while also using the Joy-Con 2 controllers while playing in handheld mode.